sockets - c# length of data througth StreamWriter -


i have written code client server using tcp/sockets in c# working fine. problem why able send limited size data client server @ single instance.

following server code

public class asynchioserver { // server port number const int port = 8001; // server ip address const string ip = "127.0.0.1";  const int maxbuffer = 10000;  static ipaddress ipaddress = ipaddress.parse(ip); static tcplistener tcplistener = new tcplistener(ipaddress, port);   static void listeners() {     try     {         socket socketforclient = tcplistener.acceptsocket();          if (socketforclient.connected)         {             console.writeline("client : " + socketforclient.remoteendpoint + " connected server.");             networkstream networkstream = new networkstream(socketforclient);             system.io.streamwriter streamwriter = new system.io.streamwriter(networkstream);             system.io.streamreader streamreader = new system.io.streamreader(networkstream);              while (true)             {                 string thestring = streamreader.readline();                 if (thestring != "exit")                 {                     // original message client                     console.writeline("------------------------------------------------------------------------------");                     console.writeline("message recieved client(" + socketforclient.remoteendpoint + ") : " + thestring);                      // ascii code message client                      console.write("ascii code message : ");                     foreach (char c in thestring)                     {                         console.write(system.convert.toint32(c) + " ");                     }                      // hex value of message client                     string hex = "";                     foreach (char c in thestring)                     {                         int tmp = c;                         hex += string.format("{0:x2}", (uint)system.convert.touint32(tmp.tostring()));                     }                     console.writeline();                     console.writeline("hex code message client : " + hex);                      //sending acknowledgement client                     console.writeline();                     socketforclient.send(new asciiencoding().getbytes(/*"the string recieved client(" + socketforclient.remoteendpoint + ") : " + */thestring));                  } // end of if loop                  // if exit client                 else                 {                     console.writeline();                     console.writeline("client " + socketforclient.remoteendpoint + " has exited");                     break;                 }              } // end of  while loop              streamreader.close();             networkstream.close();             streamwriter.close();          } // end of if loop          socketforclient.close();         console.writeline();         // console.writeline("press key exit server program");         console.readkey();      } // end of try loop      catch (exception e)      {         console.writeline("the process failed: {0}", e.tostring());         console.writeline("message not received client");     }  } // end of listener loop  // number of clients can connect server public static void main() {     tcplistener.start();      console.writeline("********** server program **********");     console.write("number of clients can connect server : ");      int numberofclientsyouneedtoconnect = int.parse(console.readline());     (int = 0; < numberofclientsyouneedtoconnect; i++)     {         thread newthread = new thread(new threadstart(listeners));         newthread.start();     }     console.writeline();  } // end of min loop  } // end of public class asynchioserver 

while client code is

public class client { // acknowledgement server const int maxbuffer = 1000;  static public void main(string[] args) {     // ip address of server client should connected     string ip;     // port number @ server listening client connection     int port;      console.write("enter ip address: ");     ip = console.in.readline();      console.write("enter port number: ");     port = int.parse(console.in.readline());      tcpclient socketforserver;      try     {         // connect server @ ipaddress ip , port number port         socketforserver = new tcpclient(ip, port);     }     catch     {         console.writeline("failed connect server @ {0}:{1}", ip , port);         console.readline();         return;     }      // initializing streamreader , streamwriter sending or reading message server     networkstream networkstream = socketforserver.getstream();     system.io.streamreader streamreader = new system.io.streamreader(networkstream);     system.io.streamwriter streamwriter = new system.io.streamwriter(networkstream);      try     {         console.writeline();         console.writeline("---begin sending message(type 'exit' disconnect server)---");         console.writeline();          console.write("type message : ");         string str = console.readline();          while (str != "exit")         {             streamwriter.writeline(str);             streamwriter.flush();              // receiving acknowledgement server             byte[] receivebuffer = new byte[maxbuffer];             int k = networkstream.read(receivebuffer, 0, maxbuffer);             (int = 0; < k; i++)                 console.write(/*convert.tochar(*/receivebuffer[i]);             console.writeline();             console.writeline("------------------------------------------------------");              console.write("type message : ");             str = console.readline();         }          // client close connection server         if (str == "exit")         {             streamwriter.writeline(str);             streamwriter.flush();         }     } // end of try loop      catch     {         console.writeline("exception reading server");     }      // exit client     networkstream.close();     console.writeline("press key exit client program");     console.readkey();  } // end of main loop  } // end of public class client 

now when run program enter following binary sent client first message

type message : 11111111111111111111111111111111111111111111111111111111111111111 11111111111111111111111111111111111111111111111111111111111111111111111111111111 11111111111111111111111111111111111111111111111111111111111111111111111111111111 11111111111111111111111111111

problem doesn't allow me enter more binary data. can send more binary data if want send pressing enter , sending 2nd message. want send single message. limit send more data @ single instance on tcp/sockets?

that has readline method limiting input 256 characters, see remarks section workaround:

http://msdn.microsoft.com/en-us/library/system.console.readline.aspx

edit: typo


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